Introducing Settlement Values in School Age in Nyirád

Authors

  • Gabriella Németh Andrásné Farkas , Nyirádi Erzsébet Királyné Általános Iskola

DOI:

https://doi.org/10.56665/PADIPE.2022.3-4.7

Keywords:

value preservation; school traditions; digital pedagogy; gamification; obstacle game

Abstract

Primary school (in all settlements, but in one commune) has a great responsibility in the child to form a bond with his or her home village, his or her family, and to develop an appropriate identity. The “Hungarikum movement” and the preservation of values provide a well-formulated, effective and adaptable framework for achieving this goal: children leave school in such a way that, in addition to adequate knowledge, they also have a strong attachment to their narrower environment, to the built and natural values and traditions of their birthplace. The teaching of local history and ethnographic knowledge as a means of forming attachment to the place of residence, homeland,strengthening communication between generations, isthere in the curricula, is present in schools. Thus, value-preserving work can appear in pedagogical work in several areas, in several forms. In the framework of classroom activities, as well as in the form of school events, project days, special circles, camps. In addition to traditional pedagogical methods, it is worth placing appropriate accent on digital pedagogical tools that capture the attention of today's children and increase their motivation, as well as on the methods of gamification and gamification. From their methodological experience, in Nyirád they put these two effective elements at the service of value preservation, which open the gates of children's interest as golden keys. This school work is supported by cooperation with the settlement values depository (which covers the local collections of values), with the civic store of value, thematically arranged photos from the village's past on social media, a series of local history booklets presenting local values, online collection of values platforms. The dimensions of local knowledge work at the school have thus expanded. Several innovative sample projects have been developed, including a reading competition based on the traditions of Queen Elisabeth, the eponym of the Nyirád school, thematic children's May Day, the “Not only a map of this landscape!” – the values of our village project, the Nyirád local history obstacle game, Castle conquest – Obstacle games, the virtual? Reality! digital walking booklet. In addition to presenting the good practices of the school, it is also worth getting to know its methodological toolkit and the possibilities of its application. Why is a digital pen holder useful, how exciting can an active word cloud be, how QR codes are connected to a digital walking booklet, what are the many applications of trimino, what is the secret of a good obstacle game? The presented ideas and methodological proposals can be useful to anyone if they tailor it to their own settlement or school.

References

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Kovácsné Pusztai Kinga (2018). Játékosítás (gamification) az oktatásban. INFO DIDACT https://people.inf.elte.hu/kinga/publikacio/Gamification.pdf (2022.05.01.)

Rigóczki Csaba (2016). Gamifikáció (játékosítás) és pedagógia. Új Pedagógiai Szemle, 66(3-4)

Published

2023-06-15

Issue

Section

Jó gyakorlat